Start each day by speed reading words in one of the Reading Challenges. It is really important that we read many words instantly to build up fluency and speed. Go and choose your challenge now by clicking the man below!
All worksheets to accompany the following activities can be found on Teams. Please complete all tasks before handing in your work. Don't forget to use the 'turn in' function when you have finished your work. Also look out for feedback when I return your work.
10 in 10
10 in 10 (10 minutes of mental maths)
Have a go at playing one of the maths games on the ICT Games website.
Y1: Subtraction Strategies (Recap)
Watch the video to recap the subtraction strategies previously taught. Complete the subtraction worksheet activity on Teams.
Funny Fingers interactive: https://www.ictgames.com/mobilePage/funnyFingers/
Y2: Recognising 2D and 3D Shapes (revision)
Watch the video presentation below and complete the online activity to revise 2D and 3D shapes. Complete the worksheet on teams.
Instead of Phonics we are going to use this time to meet up and have some fun playing games and catching up. See you all at 11am!
The Unlucky Man lesson 4: To show not tell how a character is feeling
In this lesson, we will be revealing the character of the unlucky man through the thoughts and feelings of other characters. Write a short diary entry in role as either the tree or the wolf showing what happened their thoughts and feelings about their meeting with the Unlucky Man.
Y1: Write 2-3 sentences or as much as you want to complete your diary entry! Don't forget to use a capital letter to start each sentence, finger spaces and the correct punctuation mark at the end of each sentence.
Challenge: Use ! and ?
Y2: Write a short paragraph (4-6 sentences). Use different sentence types; questions, statements and exclamations. Don't forget to use the correct punctuation mark at the end of each sentence.
Challenge: Try to use some adjectives and verbs to describe the Unlucky man
Watch the presentation below. Today, you are going to create an algorithm to move a toy or figure from one place to another. Ask a friend or family member to check your algorithm and debug your mistakes.
Choose the map of the School or the farm in Teams, decide where you want your character to start from and where you want them to get to. Write your algorithm in your Home Learning Book.
You must read your reading book every day, just as we do in school. We do this after lunch but you can do it whenever you like! An adult must sign your diary to show this has taken place. You can of course read some of your own books at home to supplement reading. It would be great if this could be recorded in your diary too.
Unfortunately not the ones with chocolate chips.
Our cookies ensure you get the best experience on our website.
Please make your choice!
Some cookies are necessary in order to make this website function correctly. These are set by default and whilst you can block or delete them by changing your browser settings, some functionality such as being able to log in to the website will not work if you do this. The necessary cookies set on this website are as follows:
A 'sessionid' token is required for logging in to the website and a 'crfstoken' token is
used to prevent cross site request forgery.
An 'alertDismissed' token is used to prevent certain alerts from re-appearing if they have been dismissed.
An 'awsUploads' object is used to facilitate file uploads.
We use Matomo cookies to improve the website performance by capturing information such as browser and device types. The data from this cookie is anonymised.
Cookies are used to help distinguish between humans and bots on contact forms on this website.
A cookie is used to store your cookie preferences for this website.Cookies that are not necessary to make the website work, but which enable additional functionality, can also be set. By default these cookies are disabled, but you can choose to enable them below: